Dentaverse — VR for dental clinics
Vision Lab × RemedicoLead Designer2025Product · VR · Spatial UI

VR app for walking dental patients through complex treatments.

Context

A native VR app for dental professionals — built on Meta Quest.

Dentaverse is a Meta Quest VR application that helps dentists prepare patients for long or complex treatments by walking them through the procedure on a life-size 3D jaw.

Built in partnership with Vision Lab, the app reduces patient anxiety and consent friction by letting people see what's about to happen — instead of relying on verbal explanation and 2D X-rays.


Scope

4

Core VR modules

Meta Quest

Platform

AEEDC

Dubai 2025


Challenge

VR interfaces don't behave like screens.

A button at arm's length isn't the same as a button in a browser — depth, gaze, hand-tracking, and the user's physical orientation in space all become design variables. On top of that, the audience for this product is anxious — many people seeing VR for the first time, with a dental procedure on their mind. The interface had to be calm, slow-paced, and reduce cognitive load while still letting a dentist control what the patient sees.

Dentaverse — VR dental app

Modules

Four spatial tools — one clinical environment.

Treatment Library

3D anatomical models of teeth, roots, and structures — organised by diagnosis and procedure for educational and pre-surgical review.

STL Viewer

Import and inspect patient-specific STL files — dental impressions, surgical guides, implant layouts — in full spatial 3D.

Visualise Treatment Plan

Bring a treatment plan into VR. Walk through procedures, phases, and outcomes in a spatial layer above the patient chair.

Go Beyond Dentaverse

Bridge back into Remedico — access the dental chart, appointment data, and patient records from inside the VR session without removing the headset.

Dentaverse VR home — Treatment Library, STL Viewer, Treatment Plan, Remedico

Design approach

Glass, depth, and restraint.

VR UI lives at the intersection of physical and digital. Panels need to feel present — responsive to the room, respectful of depth — while remaining readable in a clinical context.

I designed Dentaverse around glass materials, minimal chrome, high information density only where needed, and the principle that the 3D model is always the primary object — UI serves it, not the other way around.

Every interaction was designed for gloves-off use: eye tracking, pinch gestures, and no small targets.

Dentaverse — patient treatment VR view

What I delivered

Brand and logo for Dentaverse

In-headset UI system

Patient walkthrough flow (intro → 3D jaw → procedure animation → recap)

Dentist control surface

Demo presented at AEEDC Dubai 2025

Outcome

A spatial product that extends Remedico beyond the screen — into the room, the chair, and the clinical moment.

Dentaverse showed that the same clinical data that powers a dental SaaS can power a VR experience — if the design holds the two systems together cleanly.

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Serge Dobrorez

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Designer based in Valencia,
working remotely.

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